> For the complete documentation index, see [llms.txt](https://evo-development.gitbook.io/evo-development-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://evo-development.gitbook.io/evo-development-docs/products/evo-blackmarket-v2.md).

# Evo Blackmarket V2

<figure><img src="/files/g3OdscKE7ns1bAtL63nf" alt=""><figcaption></figcaption></figure>

> A complete, framework-agnostic illegal-economy resource for FiveM — mobile van shops, locked warehouses, NPC handshakes, cargo-delivery missions, and a full respect/level progression system. Built on **EVO Bridge** so it runs on QBCore, QBox, ESX without touching the resource code.

***

## 🚀 What Is It?

EVO Black Market V2 turns the illegal economy on your server into a layered, progression-driven experience instead of a single static shop. Players don't just walk up to a vendor and buy a gun — they **earn trust**, **prove themselves**, and **unlock tiers** of the catalog over time.

There are **three ways** a player gains access to the black market van, and each unlocks a different slice of the catalog:

| Path          | How it works                                     | What it unlocks                                  |
| ------------- | ------------------------------------------------ | ------------------------------------------------ |
| **Normal**    | Direct request, lowest-risk, lowest-reward       | Basic categories (`basic_drugs`, `street_tools`) |
| **Handshake** | A risk/reward NPC conversation that builds trust | `weapon_parts`                                   |
| **Mission**   | Complete cargo-delivery contracts                | `weapons`                                        |

On top of that sits a **respect (reputation) + level system**, locked **warehouses** with PIN-coded doors and session timeouts, a **player-to-dealer selling** system, and a fully in-game **admin panel** for managing items, van spawns, and vehicle cargo layouts — no config editing required for day-to-day operation.

Everything that touches a framework (money, inventory, jobs, notifications, targets, progress bars, vehicle keys) is routed through **EVO Bridge**, so the same resource works on any supported framework.

***
